Training modes

Bounce Mode

Practice controlled movement in both directions and understand Bounce-specific targets and scoring.

Bounce measures repeated cycles with controlled movement in both directions. It differs from Repetition chiefly in the expected return motion, so use it only after you can stop and reverse smoothly.

Configure

  1. Add one Bounce segment.
  2. Select the installed toy.
  3. Choose a low repetition count, comfortable range, pace, and target window.
  4. Save, activate, fetch, and calibrate.

Run

Follow the displayed target through both directions of each cycle. Keep enough margin to slow, reverse, and move away. Stop instead of trying to “catch up” with a target that has moved beyond comfortable control.

Bounce versus Repetition

AspectRepetitionBounce
Emphasisrepeated target movement with a simpler returncontrolled target tracking in both directions
Best first uselearning a consistent cyclerefining coordination after Repetition
Current base pointsrepetitions × 2 × accuracy factorrepetitions × 2 × accuracy factor

The current API derives repetitions as ceil(strokes ÷ 2). Its accuracy factor is time in the target window divided by total play time, clamped from 0 to 1. A toy multiplier can apply after base points, and the server rounds upward.

Troubleshooting

SymptomAction
reversal is abruptlower pace and reduce range
repeatedly behind targetstop trying to catch up; lower template difficulty
count looks wrongverify full controlled cycles and report the session details if repeatable
result missinguse Check session results

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